Altug YilmazerSenior Lighting Artist
I’m a Senior Lighting Artist / 3D Generalist with 12 years of experience creating cinematic imagery across film, television, and animation. My work focuses on lighting, look development, rendering, and compositing, with a strong technical foundation that allows me to bridge the gap between creative vision and production needs.
Demo Reel
About
I’m a Senior Lighting Artist / 3D Generalist with 12 years of experience creating cinematic imagery across film, television, and animation. My work focuses on lighting, look development, rendering, and compositing, with a strong technical foundation that allows me to bridge the gap between creative vision and production needs.
Over the years, I’ve worked across a variety of pipelines and projects, developing a particular passion for creating believable lighting and atmosphere while maintaining efficiency and consistency in a production environment. I enjoy solving complex visual and technical problems just as much as I enjoy the artistic side of the work.
My experience spans tools and workflows including Houdini, Solaris, Maya, Arnold, Redshift, Unreal Engine, Katana, and Nuke, as well as Python and pipeline-oriented workflows. I’m always looking for new ways to push the image further, whether that means refining a lighting setup, building a more efficient workflow, or simply finding the right balance between realism and visual storytelling.
Skills
- HoudiniProcedural lighting, look-dev, FX integration
- SolarisUSD lighting & scene assembly
- ArnoldFinal-frame rendering
- BlenderModeling, shading, quick lighting studies
- Unreal EngineReal-time lighting & environment work
Filmography





















